Clint Eastwood’s The Mule is Classic Moviemaking at its Finest

Clint Eastwood must, at this point, be the hardest working man in Hollywood ever.  Just in the last decade, the man has crafted an entire generation of movies (Gran Torino, J. Edgar, Invictus, Jersey Boys, American Sniper, Sully, The 15:17 to Paris) that, on their own, would already form a legendary resume for any filmmaker. Yet even at 88-years of age, Eastwood still manages to add to his unbeatable repertoire, and his latest, The Mule, is far and away one of the best movies I’ve ever seen.

Clint Eastwood’s The Mule: Oddly Endearing | National Review

The story, written by Nick Schenk and based off real events, depicts a Korean War vet, Earl Stone, who has a reputation among his friends and co-workers as an expert florist and fun guy to have around, while his family despise him because he’s too busy with work to give a damn about them. When his business goes belly up because of his disregard for, as he puts it, the “fuckin’ internet”, all Earl is left with is the people who hate him the most: his family. Wanting to make amends and find purpose in his life once more, Earl does a Walter White and turns to the drug trade as a delivery man, and as is usually the case when one starts working for a Mexican cartel, things don’t go quite as smoothly as he hopes.

Earl Stone is an incredibly well-written character whose complexity alone carries the entire movie. He’s a white Korean-War vet who casually calls African Americans “Negroes” to their faces without realizing that he’s being offensive. At one point, he distracts a police officer investigating two of his cartel co-workers by saying that he hired them from outside a Home Depot to work on his house. Yet there isn’t a racist bone in his body; regardless of who he’s talking to, he carries an earnest, old-fashioned gentlemanly charm that even the cartel members can’t help but admire. It takes exceptional writing to plausibly humanize murderous Mexican cartel members, as they go from treating Earl with hostility to looking up to him like a cool grandpa.

Meanwhile, a DEA team headed by Colin Bates (Bradley Cooper) is onto Stone’s tail, thanks to an informant working within the cartel. Cooper, having worked with Eastwood in American Sniper, puts in a likable performance as another workaholic teetering on the edge of familial neglect. Bates’ role in the story is similar to that of Stone’s cartel handler, Julio: both are professionals of the highest order who detach themselves emotionally for the sake of the job, but upon coming into contact with Stone, are humbled by his decency into seriously meditating on the paths before them in their relatively young lives. It is here where the narrative in The Mule truly lives: within the conflict between working for a greater meaning or working for one’s own satisfaction.

The Mule could very easily have been a gritty crime thriller with chases, shootouts, and piles of bodies, but if you’ve ever seen Unforgiven or Gran Torino, you’d know that Clint Eastwood is rarely one to follow genre conventions. The film moves at a languid pace that audiences drunk on today’s movies might find off-putting. The story is told in as linear and straightforward a manner as possible, and there are no intense close-ups or rapid cutting. The Mule that wants you to take in its many narrative layers without unnecessary stylistic distractions. In that sense, it feels very much like a movie made in the 1960s and 70s, before special effects and shorter attention spans fueled change in the industry.

As Earl Stone undergoes delivery after delivery, The Mule slowly reveals itself as a movie with a lot of heart that, much like its grizzled protagonist, doesn’t give a shit about what you want it to be. It’s a nuanced examination of the difficult balance between hard work and family devotion that many Americans struggle with, and equally importantly, the resilience of old-fashioned decency to cut through criminality, bigotry, and personal hatred. These themes, combined with Eastwood’s signature directing of letting story and characters speak for themselves, make The Mule a true breath of fresh air. Go see this movie.

Black Mirror: Bandersnatch Rides On The Franchise’s Name To Deliver Interactive Mediocrity

Black Mirror has proven itself to be one of Netflix’s flagship shows, and its newest episode, Bandersnatch, has gotten a lot of people talking thanks to its (somewhat) uniquely interactive element that potentially offers commentary on the notion of free will and agency in an age where gaming is becoming a cornerstone of modern society. Unfortunately, Bandersnatch comes off as more of a tech demo for a new generation of interactive shows, rather than anything of meaningful value that one has come to expect of Black Mirror.

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The episode is expertly crafted, presenting its 1985 England setting with loving detail, including a carefully curated soundtrack featuring the likes of XTC and Kajagoogoo. There’s a sense of innocence in the way the characters ooh and aah at protagonist Stefan’s homemade videogame, which looks comically primitive by today’s standards, and by that extension, we the viewers also make the (initially) benign choices in Stefan’s life with the same sense of curious wonder.

Then, in true Black Mirror fashion, you start to see little hints of something more mysterious beneath the surface. The characters give subtle hints that they know that there are choices being made for them by some unseen force.  The interactive nature of the episode appears to be woven into the narrative itself; is Stefan living in some kind of weird Edge of Tomorrow -esque scenario in which he must retry his life actions until he gets the right one?  Murmurs of a nefarious Program And Control project, in which Stefan is the unwilling test subject, slowly point the finger at you, the viewer. It’s all very intriguing, and the first half of the episode are among the most spellbinding in the series.

Where Bandersnatch really comes apart is when you realize that the plot isn’t going anywhere and your choices are ultimately meaningless. That’s not to say that they don’t have an impact on the flow of the story; one person can get a wildly different ending than someone else just by making a few divergent choices. It’s the story itself that is meaningless. There is no clever commentary on the illusion of free will, or the casual manner in which gamers treat agency in videogames. It instead feels more like an experimentation on the notion of interactive TV; a prototype filled with random, stream-of-consciousness story paths to show off to investors before a proper narrative can replace it. Regardless of whether or not you interact with the episode, the plot of Bandersnatch feels like Black Mirror’s Season 4 finale, Black Museum; an incoherent mess with various ideas from previous episodes Frankensteined together like some bizarre medical experiment and slapped with a Black Mirror sticker.

There’s a scene in Bandersnatch in which Stefan shows his game off to the CEO of Tuckersoft. Mere minutes into his demonstration, the game crashes because, by Stefan’s own admission, he hastily kept trying to add ideas in at the last minute and simply ran out of time to do proper testing. I wonder if the people behind Bandersnatch realize the irony. The episode has so many ideas, including some really mind-blowing fourth-wall-breaking elements (“I’m watching you on Netflix”), but there’s no payoff for the enormous amount of intrigue it builds and none of the quality storytelling one expects from Black Mirror. This is made all the more apparent by the fact that there are already numerous videogames today that use player choice to VASTLY better effect. Check out Yager Development’s Spec Ops: The Line for better insights into the dark nature of choice in an interactive setting.

While we wait for Black Mirror Season 5, it’s best to just treat Bandersnatch as a cool novelty that (hopefully) serves as a prelude for something more profound.

 

 

Beastland, Author & Punisher – One Man, Ten Million Tons of Sonic Hell

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2018 was a fairly dry year for me in terms of exploring new music, mainly because I was so preoccupied with my own album. Now that 2019’s here and inspiration is fleeting, it’s time to see what new music can be excavated.

Enter the most insane one-man-act since Nine Inch Nails, Author & Punisher, the musical project of mechanical engineer Tristan Shone.

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I picked up his newest album, Beastland, off Bandcamp. Essentially a 36-minute onslaught of sound,  this is the heaviest music I’ve listened to since Meshuggah’s 2016 album, The Violent Sleep of Reason. Here’s the part that blows my mind: Shone doesn’t use guitars or drums to achieve his sound; aside from a MIDI controller, everything is produced by an arsenal of instruments that he designed and manufactured; a confusing, downright brutal mishmash of metal, wires and knobs. These include a set of masks that would make Bane from Batman envious that modulate his voice in nightmarish ways, a large rail-mounted piston-like machine that looks like it’s designed to smash a Terminator endoskeleton, but is in fact used to trigger percussive sounds, and what appears to be an abacus from hell that functions as a pitch wheel.

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The music itself is relentless and unforgiving, saturated in distorted tones that buzz like a psychotic lawnmower barreling across a field of velcro while industrial drums thunder onwards, giving form and drive to the chaotic avalanche of sound. Shone’s heavily effected vocals blend into the mix, serving as an instrument with equal footing alongside the other instruments without ever dominating.

Of particular highlight is the second track, Nihil Strength, in which Shone shrieks the track title over and over again while layers of grim, dissonant tones conjure images of a twisted, evil empire rising from apocalyptic fire. Nazarene is also an especially superb track, strategically situated to break up the atonal hellscape of the preceding four tracks with some much needed melody that is as majestic as it is muscular. The concluding title track brings the lumbering juggernaut to a close with massive, deep percussion, while Shone snarls incomprehensibly into his modulation mask and the overarching melody carries the evil empire onward into silence.

Beastland sounds like what Nine Inch Nails might have sounded like if Trent Reznor made his music using actual nine inch nails. The songs span such a huge frequency range that you will feel it in parts of your body other than your head. It is as primordial and honest as you’re going to get out of music in the 21st century, and if you have the stomach for a trip down into the monstrous, angular and violent terror realm of Author & Punisher, Beastland is most certainly worth your time.